Miners buy in
Every miner's earnings are market buys of $HASH.
GPUs mine whatever pays most, then buy $HASH on Solana, around the clock. Every trade pays a 2–5% tax that goes back to miners and holders.
The coin flywheel: 1, miners' earnings are market buys of $HASH. 2, holders hold, because holding longer unlocks bigger rewards. 3, a 2–5% tax on every trade fills the reward pot. 4, miners and holders get paid from it: miners are topped up to 5 times what their GPU mines, holders share the rest. 5, bigger rewards bring more miners and holders, and more buying. Then it repeats.
Your bag flywheel, an example with a sample bag at each level at launch-week trading: 1, get $HASH by buying it, mining it with a GPU, or both. 2, every trade pays your bag holder rewards, and miners also get a bonus. 3, rewards are paid in $HASH, so your bag grows and the new $HASH earns too. 4, a bigger bag held longer reaches the next level. 5, the next level counts your bag 2 or 4 times. Then around again. An estimate, not a promise.
Example: a sample bag at each level and an RTX 5090, at launch-week trading. An estimate, not a promise.
— mined— bonus
Mined $HASH lands in your bag and earns holder rewards too, and holding unlocks the 2× and 4× miner bonus.
Estimate at launch-week trading, not a promise. The math · Full calculator
It's split three ways and shifts with the market. Slow trading: the tax goes up and most of it goes to miners. Busy trading: the tax goes down and holders get a bigger cut.
Simulated. The real feed with Solscan links starts at launch.
Earnings depend on one ratio: daily volume ÷ GPUs mining. The estimate uses $750 per GPU.
The tax rate r is the lowest of 2–5% that lifts miners to 5× and leaves holders 1%+ of volume.
tax = r × (V + N × a)Dev gets 5–10% of it (less when the tax is higher). Miners get what lifts their average to 5×, kept within 45–75%.
chest ÷ N = 4 × a, within 45–75% of tax ÷ NYour cut: √(your GPU's $/day) × your level, against the average.
your cut = chest ÷ N × √(your GPU) × level ÷ (√a × L)Holders get the rest. Only V ÷ N matters.
holders ÷ N = r × (V ÷ N + a) − dev ÷ N − chest ÷ NV daily volume · N GPUs mining · a average GPU's $/day · L average miner level
V ÷ N = 30% × $1,000 ÷ 40% = $750
Bigger bag, higher level. Hold it longer to unlock the next one. Level 3 counts four times.
| H1 | Hold $50+ | — |
| H2 | Hold $500+ for 1 day | — |
| H3 | Hold $2,500+ for 7 days | — |
| M1 | Mine | — |
| M2 | Mine 48h in 14 days, be H1 | — |
| M3 | Mine 120h in 14 days, be H2 | — |
It mines on GPU power you aren't using. Open a game and it steps back.
Version . SHA-256:
Windows or your antivirus may warn you the first time. Why, and how to check it's ours.
Your PC works like normal. Only your hashrate changes.
One tax, split by a public formula.
Fewest miners on day one means the biggest share per GPU.
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We never ask for your seed phrase and never DM first.
More in the full FAQ.
No. Hold $50+ and you share the holder rewards from every trade. Miners' share is capped, so busier trading means more for holders.
No. Mining pays you in $HASH plus a miner bonus. Holding a bag on top unlocks the 2× and 4× miner bonus and earns holder rewards.
Mining alone stays at Level 1. The 2× and 4× miner bonus need a bag, and the bag itself earns holder rewards. Mining fills your bag slowly; buying gets you to the higher levels sooner.
Yes. Mined $HASH lands in your wallet and counts as your bag, so you get the miner bonus and holder rewards at the same time.
It adjusts itself every payout. Miners get what lifts their average pay to 5× what their GPUs mine (45–75% of the tax). Holders get the rest, never less than 1% of every trade.
You pay the tax (2–5%), and your hold clock resets.
It depends on trading volume and how many GPUs mine. The estimate uses launch-week trading. After launch, the site shows what each level was actually paid.
No. The miner only uses GPU power you aren't using. When a game or render needs the GPU, mining steps back and only your hashrate drops.
Yes. Any PC with an NVIDIA, AMD or Intel graphics card: gaming PCs, gaming laptops, AI rigs, editing and render machines.
The tax can never be raised. The dev bag is 1%, bought in public, locked 90 days and gets no payouts. Every payout is on-chain.